Category: Results
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Other Project Outputs

Abstract Proceeding Book Download Symposium Book Symposium Book Click Download Green Technology In STEM Education Green Technology In STEM Education Click Download Final Result Final Result Click Download Environmental Attitude Scale Click Download Survey and Scales Click Download Dissemination Report Click Download
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Erasmus+ KA201 “The Key to Global Life, Digital Change of Nature” 2020-1-TR01-KA201-094533 Analyzing the Characteristics of STEM Activities (Evaluation Form)

Erasmus+ KA201 “The Key to Global Life, Digital Change of Nature” 2020-1-TR01-KA201-094533 Analyzing the Characteristics of STEM Activities (Evaluation Form) STEM MATERIALS
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E-CONTENT MATERIALS

The project has developed 12 educational games that focus on environmental issues, each corresponding to one of the four main themes: clean water and healthy food, clean energy, and environmental pollution. These games are designed to inspire and educate both teachers and students about important environmental concepts and encourage sustainable behaviors. MATERIALS NAME DESCRIPTION DOWNLOAD…
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3D Materials

This guide provides detailed instructions and insights into effectively using these immersive tools, ensuring you can maximize your experience and understanding of 3D virtual reality technology. DOWNLOAD LINK Material name: Multiplier VR Application of EU Energy Efficiency Matarial Name Description Download Link Information About the Material This educational material enables users to examine environmental features…
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Media

You can access all media-related information on the digitalchangeon YouTube website: https://youtube.com/@DigitalChangeofnature E1 Beyond the shopping bags E2 – Milk jewels! (Bioplastic from milk andvinegar.) E3 Business from waste! (It’s garbage! Turn bottle caps into household items and sell them!) E4 – Learn about Microplastics! E5 – Do It Yoursel Fog machine G1 Temperature Monitoring…
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Metadology
The methodology of the project is centered around promoting digital content and skill-supported transformation in the field of environmental education through innovative educational materials, virtual learning environments, and collaborative events. Here is the methodology of the Project:
